Arcs: The Desolated Reaches
Arcs: The Desolated Reaches
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| 2 to 4 players | 60 min | 14 years and up |
Arcs: The Devastated Reaches – Narrative expansion for the game Arcs
Delve deeper into the strategic and narrative universe of Arcs with The Devastated Reaches, an expansion that transforms your classic games into epic and evolving campaigns. In this galactic saga, rich in decisions with heavy consequences, each choice shapes the continuation of the story and the identity of your faction. Thanks to deep narrative mechanics, asymmetric objectives, and immense replayability, this expansion will appeal to fans of tactical science fiction.

How to Play Arcs: Ruined Confines
Game Setup
Before you begin your campaign, ensure you have the base game Arcsready (not included in this box). Mix the new campaign elements (Destiny cards, Campaign Log, Event cards, Flagship boards...) with the base game components, then choose an initial crisisthat will determine your starting game conditions and objectives.
Gameplay outline
Devastated Reaches unfolds over three successive acts. Each act is a complete part where your decisions alter the state of the galaxy, the rules, and the strategic positions of each player. You will explore different scenarios in each campaign thanks to the unique destinies: 24 sets of cards and objectives that shape your progression.
Over the course of the campaign, you will activate factions, negotiate at the Imperial Council, face the growing threat of the Blight, and develop your Flagshipsto adapt your strategies.
Win/Loss Condition
At the end of the three acts, victory is determined by the sum of successes achieved by each player according to objectives met and destiny points accumulated. Each strategic choice, alliance, or betrayal can tip the scales, reshuffling the cards until the end of the campaign.
Our Tips for Winning
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Mastering Destinies to Optimize Your Progress
Each Destiny offers specific abilities and goals. Quickly identify them and adapt your actions to maximize their effects throughout the acts.
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Negotiate in the Imperial Council at the right time
Votes and edits influence the rules for everyone. Use summits to set favorable conditions for your strategy without revealing too much of your plans.
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Intelligently Using Your Flagships
Flagships are key assets: upgrade them and use them wisely to secure strategic territories or turn the tide of an act.
FAQ – All about Arcs: The Severed Reef
What's the difference between this module and the Arcs core game?
This expansion adds a three-act narrative campaign, new objectives, asymmetric Destinies, and persistent progression between games, transforming the classic game structure.
Is Arcs: Ruined Confines playable as a standalone game?
No, this expansion requires the Arcs core gameto be played.
How long does a full campaign last?
A typical campaign plays out in 3 parts, each lasting approximately 1 to 2 hoursdepending on your choices and interactions.
What is a Destiny in this expansion?
A Factionrepresents a unique strategic identity with its own objectives and capabilities that influence your decisions and progression in the campaign.