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Call To Adventure Epic Origins: The Name of the Wind (expansion)

Call To Adventure Epic Origins: The Name of the Wind (expansion)

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 1 to 4 players 30 min Ages 14+

Call To Adventure Epic Origins: The Name of the Wind is a Call to Adventure expansion inspired by the famous fantasy universe The Kingkiller Chronicle by Patrick Rothfuss. This expansion enriches the game's narrative experience by adding new cards, characters, and a brand new mechanic: Name Magic, allowing you to control elements like Iron, Fire, or Wind. In this narrative adventure game, each player builds a hero's destiny through choices, challenges, and encounters. Perfect for fans of the saga and the original game, this expansion brings even more possibilities to create epic and unique stories.

Requires the base game.

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How to Play Call to Adventure Epic Origins - The Name of the Wind?

Game Setup

To play Call To Adventure Epic Origins: The Name of the Wind, you must have the base game Call to Adventure. The expansion adds new cards and elements that mix with the existing material.

Players choose their Origin, Motivation, and Destinycards, which define the starting point and goals of their hero. The new Character, Story, and Hero cards enrich the narrative possibilities.

A special board linked to the Naming skillis also set up, accompanied by tokens that activate this new mechanic.

Gameplay outline

The game unfolds in three acts, representing the major stages in a hero's life. In each turn, players can:

  • Acquire a Traitthat defines their character's personality or talents.
  • Attempt a Challengeby rolling runes to achieve successes.
  • Use new abilities related to the Knowledge of Names, allowing them to control certain elements and improve their chances.

Every decision influences the character's narrative journey. The cards collected form a true biography of your hero.

Win/Loss Condition

During the game, players accumulate different types of points:

  • Triumphfor heroic successes
  • Tragedyfor darker choices
  • Experiencefor failures

At the end of Act Three, all points are converted into a Destiny score. The player with the most remarkable destiny wins the game.

  • Leveraging Name Knowledge

    The expansion's new mechanics allow for significant advantages. Learning to use Noms at the right time can turn the tide of a challenge.

  • Building a consistent story

    Some cards work better together. Developing a character with compatible traits improves your chances of success.

  • Anticipate Your Destiny

    Your Destiny card indicates scoring objectives. Adapting your choices to achieve these objectives can make all the difference at the end of the game.

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FAQ – All You Need to Know About Call To Adventure Epic Origins: The Name of the Wind

Does this expansion require the base game?

Yes.Call To Adventure Epic Origins: The Name of the Windis designed to enhance the original game and requires the core set to be played.

What universe inspires this expansion?

The game is set in the world of The Kingkiller Chronicle, Patrick Rothfuss's acclaimed fantasy saga.

What is the main new feature of the extension?

It introduces the Knowledge of Names, a mechanic that allows heroes to master certain elements and influence their challenges.

What additional content is included?

The expansion adds numerous Character, Story, and Hero cards, as well as a board and tokens related to Names.