Skip to product information
1 of 3

Etherstone

Etherstone

Regular price €30,50 EUR
Regular price Sale price €30,50 EUR
Sale Sold out
Tax included. Shipping calculated at checkout.

Free delivery on orders over €70

Treat yourself without extra charges. Free delivery for any order of €70 or more via Mondial Relay.

Perfect gift

Offer an original, durable and characterful product. A perfect idea to surprise your loved ones with a unique creation by Loufoque.

Responsive customer service

Questions? Our team will get back to you within 24 hours to assist you before and after your order.

2 to 4 players 60 min Ages 14+

Etherstone is a card and resource management board game that emphasizes creating strategic combos. Your goal: accumulate as many victory points as possible by intelligently using your cards and resources.

Each game begins with a draft where each player builds their hand of 7 cards as well as a Leader card, offering a unique playstyle. Then, by selecting dice, you can generate the precious Ether stones, the true heart of the game. These stones will allow you to summon cards, activate special powers and counter opposing threats.

With its mechanics of card combos, dice management, and resource optimization, Etherstone offers dynamic and strategic games where every choice counts. Find the perfect synergies between your cards and adapt your decisions throughout the game to win.

A strategic board game perfect for fans of deckbuilding, drafting, and tactical management, combining depth and accessibility. It will delight both expert players and initiates.

View full details

How to play Etherstone?

Game Setup

Each player takes a leader faction and a minimal starting deck (often 7 cards drafted at the beginning or an initial choice of cards) according to the rules.
Prepare the "mana" dice or aether resources: you will be able to collect mana via an open draft of the dice.
Shuffle the market or draw pile cards (depending on the rules): summon cards, technologies, threats, etc., will be available to be acquired or activated during the game.

Gameplay outline

In turn, a player will roll or activate dice to collect Aether mana, then use that mana to summon cards, activate abilities, or counter threats.
The initial 7-card draft allows you to build your starting hand and guide your strategy: these cards form the basis of your combo “engine.”
Acquired or activated cards will add chain effects (combos): for example, some cards give you mana or trigger effects when you play a card of a particular type.
In parallel, external threats or "extinction" conditions can influence the game: players must balance between developing their engine and containing these threats.

Win/Loss Condition

The game ends when one of the end-game conditions is met. The current round is completed, then points are counted.
The winner is the one who has accumulated the most victory points by invoking cards, eliminating threats, and effectively using faction abilities and combos.

  • Optimize your starting hand choice to guide your combo

    From the initial draft of the 7 cards, look for a common thread for your strategy: mana-generating cards + chain-effect cards combine better than scattered choices. This consistency accelerates your engine.

  • Use mana and dice wisely: prioritize efficiency

    Mana dice are a primary resource. Don't waste your dice rolls or acquisitions on low-impact effects. Aim for cards that quickly "pay back" their cost through their effects.

  • Monitor the extinction threat and adjust your pace

    The game's theme (the planet in danger) implies external pressure. If you focus solely on your engine without considering the threat or what others are doing, you risk being overwhelmed. Adjust your pace accordingly: sometimes slow down to counter, sometimes speed up to score.

1 of 3

FAQ – All about Etherstone

Is Etherstone strictly a "deck-building" game?

Not quite: while it uses deck-building mechanics (card acquisition, starting hand), it stands out with an initial card draft (7 cards) and a mana die management system rather than the classic "progressive addition to your deck."

Does the theme "extinction and planet" have a mechanical impact, or is it purely narrative?

There's a mechanical impact: the threat of extinction, faction-related conditions, and choices around the balance between development and world defense bring a tactical dimension beyond simply "playing cards to gain points."

Are the hardware and publishing worth checking out?

Yes: the edition is well-crafted, with a sophisticated graphic design (illustrations by Paolo Voto) and high replayability thanks to asymmetric factions and numerous possible combos.

What type of players is this suitable for?

It will particularly appeal to players who enjoy "expert/strategic" games: those who like to optimize, create combos, and manage resources. It is less suitable for an audience looking for an ultra-light or purely social game with no strategic depth.