Werewolf for a Dusk
Werewolf for a Dusk
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Free delivery on orders over €70
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Perfect gift
Offer an original, durable and characterful product. A perfect idea to surprise your loved ones with a unique creation by Loufoque.
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| 3 to 10 players | 10 min | Ages 9+ |
As dawn breaks on a full moon night, the village awakens to a heavy atmosphere, foreshadowing dark events. The Werewolves are back, more ravenous than ever. Among the inhabitants, the formidable alpha wolf, the shaman wolf, and the dreamer wolf hide, ready to strike. Will you unmask the traitors before it's too late?
Following the success of One Night Ultimate Werewolf, discover Crépuscule, a captivating sequel with 13 new characters and thrilling scenarios. Expect unpredictable twists and formidable dilemmas!
Spice up your games by combining Crépuscule with the base game. As a gift: the exclusive "Fortune Teller" card. And for even more immersion, a free app replaces the Game Master!

How to play Werewolf for a Dusk?
Game Setup
Choose between playing only with this box or combining it with the base game (One Night Ultimate Werewolf).One Night Ultimate Werewolf: Daybreakcan be played standalone or as an expansion.
Shuffle the Role cards (16 cards depending on the box) and, according to the scenario, add the artifacts and tokens as planned.
Deal one role card face down to each player. There should be 3 extra cardsthan the number of players in the draw pile to maintain mystery.
Gameplay outline
During the night phase, some characters wake up and secretly activate their abilities.
Next comes the day phase: after the night's events, all players discuss, debate, and vote to eliminate a player suspected of being a werewolf.
Artifacts can change the game: some Twilightroles introduce 6 artifacts that modify character abilities or inflict unexpected effects.
Win/Loss Condition
The Villager team wins if they eliminate a Werewolf during the vote.
The Werewolf team wins if they manage to sow confusion or remain in the majority after the vote.
Each game is very fast—about 10 minutes—allowing for several rounds to be played consecutively.
Our Tips for Winning
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Win with masterful bluffing
When you play one of the special characters or a simple villager, bluffing becomes your weapon. Whether you're a werewolf or not, sow doubt and use discussions to divert attention.
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Leverage artifacts effectively
The presence of artifacts changes the dynamic: if you are the curator or control a powerful artifact, use it at the right moment to create a surprise in the vote.
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Adjust your role according to the number of players
When playing with 3-4 players, the game is more tense and every vote counts. With 8-10 players, role combinations can create surprising effects: keep an eye on the cards in play and the artifacts present.
FAQ – Everything you need to know about Werewolf for a Twilight
What is the typical game length?
Around 10 minutes. The game is designed for quick rounds.
Do I need the base game to play?
No, it can be played on its own; but it can also be combined with the base game to vary the roles.
What does this "Twilight" version bring compared to the base game?
It introduces 11 new roles, artifacts, and more varied scenarios to refresh the experience.
What kind of party is this game ideal for?
For an evening with friends, pre-dinner drinks, or family gatherings, whenever you're looking for a quick, easy-to-explain, and fun party game.