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Not Alone

Not Alone

Regular price €23,50 EUR
Regular price Sale price €23,50 EUR
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2 to 7 players 30 to 45 min 10 years and up

Not Alone is an asymmetric confrontation game where a group of survivors stranded on a mysterious planet attempts to escape… while an alien creature tracks their every move. Between bluffing, anticipation, and strategy, the fugitives must cooperate to avoid capture, while the creature uses its powers to find them.

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How to play Not Alone?

Game Setup

  • One player plays the Creature, the others play the Survivors.
  • The survivors receive Location cards representing areas of the planet.
  • The creature prepares its hunting cards and powers.

Gameplay outline

  1. The survivors secretly choose a hiding place.
  2. The creature attempts to anticipate their moves and selects a place to hunt.
  3. If the creature guesses correctly, the survivors are captured, and the creature progresses towards victory.
  4. If the survivors manage to escape the hunt, they gain time to send a distress signal.

Win/Loss Condition

  • The Survivors winif they manage to transmit their rescue signal.
  • The Creature winsif it captures enough survivors before then.

  • Regularly change your strategy

    Visiting the same places repeatedly makes your behavior predictable to the creature.

  • Use power-ups at the right time

    Certain cards can turn a critical situation around if played on the right turn.

  • Collaborate discreetly

    Survivors must coordinate their actions without giving too many clues to the creature.

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FAQ – All about Not Alone

Does the game work well with one player against all the others?

Yes. Asymmetrical dynamics are at the heart of the game and create constant tension between pursuit and evasion.

Is the creature's role a difficult one?

It mainly requires observation and anticipation. It's a very strategic and immersive role.

Should the survivors cooperate?

Yes. Without coordination, the creature will quickly gain the upper hand.

Does the game have good replayability?

Yes. Location cards, powers, and human decisions make each game different.