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Onitama - Sensei's Path + Way of the Wind Expansion

Onitama - Sensei's Path + Way of the Wind Expansion

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 2 players 15 min 14+

Onitama Sensei's Path + Way of the Wind is an expansion designed to enrich the experience of the celebrated strategic duel game without compromising its elegance. This box set brings together two complementary expansions: Sensei's Path provides new movement cards to multiply tactical approaches, while Way of the Wind introduces a wind spirit that disrupts the combat on the board. The result is even more varied, unpredictable, and deeper confrontations while maintaining the fluidity that makes Onitama so successful.

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How to play the Onitama expansion Sensei's Path + Way of the Wind?

Game Setup

  • This expansion requires the Onitama base game.
  • To play with Sensei’s Path, simply add or replace the base game's movement cards with the new cards included to create more possible combinations. The expansion brings 16 new movement cards that refresh openings and tactical schemes.
  • For Way of the Wind, additionally place the Wind Spirit in the center of the setup along with its specific cards before starting the game.

Gameplay outline

  • The core of Onitama remains the same: players use their cards to move their masters and disciples with the aim of capturing the opposing master or reaching their temple.
  • With Sensei’s Path, the main novelty comes from the variety of available movements. The new cards change habits and make each confrontation less predictable. Even after many games, players must re-learn to anticipate possible trajectories.
  • With Way of the Wind, a new element appears: the Wind Spirit. This neutral piece can be moved using dedicated cards and directly influences circulation on the board. Players cannot occupy its square, and some interactions even allow its position to be swapped with a disciple, creating new tactical situations.
  • Overall, this adds more game analysis, spatial control, and counter-play possibilities.

Win/Loss Condition

  • Onitama's classic victory conditions remain unchanged.
  • You win either by capturing the opposing master or by moving your own master to the enemy temple. The new cards and the Wind Spirit change the possible paths to achieve these objectives.
  • Shuffle the cards before trying to master them

    The new cards significantly change the habits of the base game. Take the time to experiment before building automatic responses.

  • Use the Wind Spirit as a control tool

    It’s not just for hindrance: it can also create openings and protect certain lines of attack.

  • Think several moves ahead

    The more cards there are, the more important anticipation becomes. Always think about the next card cycle.

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FAQ – Everything you need to know about Onitama Sensei’s Path + Way of the Wind

Does this expansion require the base game Onitama?

Yes, this is additional content that requires the original game to be used.

What's the difference between Sensei's Path and Way of the Wind?

Sensei's Path only adds new movement cards, while Way of the Wind introduces a new neutral piece with its own mechanics.

Can both extensions be used together?

Yes, they were designed to be compatible and can simultaneously enrich the parties involved.

Does the expansion make Onitama more difficult?

The rules remain simple, but the tactical depth increases due to the number of available options.