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Scythe: Invaders from Afar (Expansion)

Scythe: Invaders from Afar (Expansion)

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1 to 7 players 120 min 14 years and +

Immerse yourself in the heart of Eastern Europe's intrigues and conflicts with the "Conquerors of the Distant Lands" expansion for Scythe. This expansion allows up to 7 players to play by introducing two new factions with unique strategies: the Clan Albion Highlanders, eager for conquest and ready to expand their influence, and the Togawa Shogunate, master of formidable traps on the battlefield. Discover new tactical mechanics that enrich the game experience and intensify confrontations for control of the Factory.

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How to play the Scythe: Invaders from Afar expansion?

Game Setup

  • Set up the Scythe base game, then add the expansion components. Each player can now choose from the new available factions or keep those from the original game. The new boards, miniatures, and specific elements are integrated into the classic setup.
  • The Albion Clan and the Togawa Shogunate each have their own starting area and exclusive abilities that modify how development and territory control are approached.

Gameplay outline

  • The general gameplay remains faithful to Scythe: players alternate between economic development, resource production, unit movement, infrastructure construction, and mech deployment.
  • The major new feature comes from the new factions. Albion exploits a logic of territorial presence and progressive control of the board thanks to its specific markers. Togawa adopts a more discreet and tactical approach with traps capable of disrupting opposing plans.
  • The expansion also allows for up to seven players, which significantly alters the dynamics of board occupation and accentuates interactions between participants.

Win/Loss Condition

  • The victory conditions remain identical to the base game. Players aim to place their stars through achievements made during the game, then proceed to the final scoring based on controlled territories, accumulated resources, and their popularity level.
  • However, the addition of new factions alters the strategic paths to achieve these objectives.
  • Fully exploit your faction's unique mechanics

    Albion and Togawa do not reward the same approaches. Take the time to understand their abilities before attempting to replicate strategies from the base game.

  • Control space more than resources

    With more potential players on the board, positioning becomes even more important. Securing certain areas early in the game can provide a lasting advantage.

  • Lever the psychological impact of new capabilities

    Togawa's traps or Albion's territorial presence influence adverse decisions even when they are not directly activated.

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FAQ – All about Scythe: Invaders from Afar

Can Scythe: Invaders from Afar be played without Scythe?

No, this box is an expansion and requires the base game Scythe to be used.

What do the new factions bring?

The Albion Clan and the Togawa Shogunate introduce different playstyles with new ways to control the board and disrupt opponents.

Is the expansion worthwhile with fewer than six players?

Yes, even without increasing the number of players, the new factions greatly increase replayability and possible combinations.

Are the rules becoming more complex?

The expansion remains easy to integrate. Most importantly, it enriches strategic possibilities without transforming Scythe's fundamental mechanics.