Everything Must Go (EMG)
Everything Must Go (EMG)
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Free delivery on orders over €70
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Perfect gift
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| 2 to 5 players | 20 min | 8 years and up |
Discover "Tout Doit Disparaître" (Everything Must Go), a clever and tactical card game where the goal is to gradually eliminate your tableau of cards before your opponents.
Each player starts with a tableau of 9 face-down cards and a hand of 2 cards. On each turn, you will need to strategically reveal, swap, draw, or discard to optimize your tableau. Combinations are key:
A column disappears if all cards in it are of the same color.
A row disappears if all its cards are of the same value.
But beware, every choice counts! Should you keep a card in hand for a future move, or play it immediately to trigger a disappearance?
Once the first tableau of 9 cards is eliminated, you move on to a new tableau of 12 cards. The first player to successfully eliminate this second tableau wins the game!
An accessible game, quick to set up and full of tension, perfect for fans of tactical card games, clever combinations, and family challenges.

How to Play Everything Must Go
Game Setup
- Shuffle the Item cards.
- Give each player their starting currency.
- Place the deck in the center.
Gameplay outline
- An object is revealed.
- Players bid freely, without a set turn order.
- At any time, anyone can shout "Sold!" to stop the bidding.
- The player with the highest bid wins the card.
- Some objects have special effects that disrupt subsequent rounds.
Win/Loss Condition
When the draw pile is empty, each player adds up the value of their items and subtracts their expenses. The highest total wins.
Our Tips for Winning
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Don't follow every bid
Let others exhaust themselves before you strike at the decisive objectives.
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Enjoy the chaos
Some cards trigger disruptive effects. Betting just before these cards creates opportunities.
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Observe budgets
A ruined player can no longer compete with you. Monitor everyone's expenses.
FAQ – All you need to know about Tout Doit Disparaitre
Is the game based on speed or strategy?
Both. Instinct plays a key role, but budget management makes all the difference in the end.
Do the objects have varied effects?
Yes. Some modify bids, others influence the final value or create temporary constraints.
Can the bid intensity be adjusted?
Yes. Set a lower initial budget or impose a maximum time limit for each bid.
Does the game work well with large groups?
Alright. The more players there are, the more the atmosphere and tension build.