Clank! Catacombs
Clank! Catacombs
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| 2 to 4 players | 45 to 90 min | 12 years and + |
Clank! Catacombs is a standalone deck-building and exploration game for 2 to 4 players, designed by Paul Dennen and published by Origames. It's the third standalone in the Clank! series, and its major innovation is radical: no more fixed board; instead, there's a dungeon made up of 29 modular tiles revealed as you move. The catacombs of the skeletal dragon Umbrok Vessna are built in real-time, making each game unique and unpredictable. Magic portals, prisoners to free, sacred places to leave offerings, and vengeful ghosts haunting the unwary — Catacombs retains 95% of the original Clank! gameplay and adds enough new features to clearly distinguish itself.

How to play Clank! Catacombs?
Game Setup
Clank! Catacombes : Les Enfers est une extension et nécessite obligatoirement le jeu de base Clank! Catacombes pour être jouée. Elle ajoute de nouvelles tuiles permettant de prolonger le réseau des Catacombes et d'explorer les profondeurs infernales.
Lors de la mise en place, les nouvelles tuiles Enfers et Profondeurs sont intégrées au système d'exploration de Clank! Catacombes. Les nouvelles cartes du Donjon, les Arcanes majeures, les jetons et les éléments liés au Cerbère viennent également enrichir le matériel disponible.
Gameplay outline
Comme dans Clank! Catacombes, les joueurs construisent progressivement le plateau en révélant et en plaçant de nouvelles tuiles au fur et à mesure de leur exploration. Avec cette extension, certains passages permettent désormais de descendre des Catacombes vers les Enfers grâce à des échelles et des toboggans.
Les nouvelles zones proposent plusieurs possibilités stratégiques. Les Fortins mystiques peuvent améliorer vos déplacements, tandis que les Lacs souterrains permettent de purifier votre deck et d'en retirer certaines cartes pour optimiser votre stratégie.
Vous pouvez également recruter des Diablotins, qui donnent accès à des informations précieuses concernant les Livres des secrets. Ces nouvelles possibilités viennent compléter le deck-building et offrent davantage de choix lors de vos explorations.
Mais descendre dans les Enfers signifie aussi prendre davantage de risques. Les harpies et le Cerbère à trois têtes représentent de nouvelles menaces capables de perturber votre progression. Il faudra donc trouver le bon équilibre entre exploration, acquisition de trésors, amélioration du deck et retour vers la surface.
Win/Loss Condition
Identical to the original Clank!: escape the dungeon with your Artifact and as much treasure as possible before your health points drop to zero. The game ends when a player escapes safely—the others then have a limited number of turns to try to do the same. The final score compares the total value of treasures, artifacts, and points on cards.
Our Tips for Winning
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Master the portals to plan your exit
Les nouvelles zones récompensent les joueurs capables de construire un deck efficace. Profitez des possibilités de purification offertes par les Lacs souterrains pour éliminer progressivement les cartes qui ralentissent votre stratégie et conserver un paquet plus performant.
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Manage haunted tiles as a collective threat
Ghosts don't just hit you — they hit all players simultaneously. Avoid revealing haunted tiles when your group is already low on health. Conversely, a healthy player can deliberately reveal several to weaken their more fragile opponents.
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Évaluez le risque avant de poursuivre l'exploration
Your lockpicks are a rare and non-renewable resource. Prisoners often offer particularly powerful bonuses that can change the course of a game. Opening a simple chest with your last lockpicks when a prisoner is waiting behind a nearby cell is a classic mistake to avoid.
FAQ – All about Clank! Catacombs
Is Clank! Catacombs a standalone game or do you need the original Clank! ?
It is fully standalone: the box contains everything needed to play without any other Clank! games. The new 183-card Dungeon Deck is designed for Catacombs, but you can also mix in cards from your other Clank! boxes for even more variety.
Are the rules very different from the original Clank! game?
No. The community often summarizes Catacombs as "95% of the original Clank! with 5% of well-integrated new features." The action structures—Move, Fight, Buy, Boon—are identical word-for-word to the base game. The new features (modular board, portals, ghosts, lockpicking, sacred places) integrate naturally without overcomplicating the rules.
Does the modular board add too much randomness?
This is the community's main debate. Yes, it introduces more unpredictability than the original game's fixed board. But that's precisely what creates the unique narrative tension of Catacombs—you tell your games differently, because each exploration is a new story. For players who prefer total control, the original Clank! remains more suitable.
Clank! Catacombs: Is it the best entry point into the series?
Many players and testers recommend it as the best version for discovering the series, precisely because its modular board perpetually renews the experience. For long-time fans of the franchise, the originality of the concept compensates for the fact that the bestiary and some cards are considered less inspired than in the base game.