Clank! Catacombs
Clank! Catacombs
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| 2 to 4 players | 45 to 90 min | 12 years and + |
Clank! Catacombs is a standalone deck-building and exploration game for 2 to 4 players, designed by Paul Dennen and published by Origames. It's the third standalone in the Clank! series, and its major innovation is radical: no more fixed board; instead, there's a dungeon made up of 29 modular tiles revealed as you move. The catacombs of the skeletal dragon Umbrok Vessna are built in real-time, making each game unique and unpredictable. Magic portals, prisoners to free, sacred places to leave offerings, and vengeful ghosts haunting the unwary — Catacombs retains 95% of the original Clank! gameplay and adds enough new features to clearly distinguish itself.

How to play Clank! Catacombs?
Game Setup
Chaque joueur reçoit un plateau Tableau représentant son espace personnel de création. Les différentes tuiles Paysage sont mélangées puis disposées autour des deux roues centrales afin de constituer les possibilités de choix communes.
Les cartes Objectif et les différents jetons sont préparés selon les règles de la partie. La configuration des plateaux et des éléments disponibles peut varier, ce qui permet de renouveler les possibilités de jeu d'une partie à l'autre.
Le but est simple : construire progressivement un tableau harmonieux tout en optimisant les conditions de scoring des différents paysages.
Gameplay outline
À son tour, le joueur choisit une tuile Paysage disponible autour des deux roues. Ce choix ne concerne pas uniquement son propre tableau : prendre une tuile modifie également les possibilités laissées aux adversaires.
La tuile sélectionnée est ensuite placée dans son tableau. Chaque type de paysage possède ses propres conditions pour rapporter des points. Certaines tuiles valorisent les éléments isolés, tandis que d'autres récompensent les regroupements, les connexions ou des configurations particulières.
Les joueurs doivent donc construire leur tableau tout en surveillant les opportunités offertes par les tuiles restantes. Les effets activables et les cartes Objectif apportent également des possibilités supplémentaires pour modifier sa stratégie et augmenter son score.
La partie demande ainsi de trouver le meilleur compromis entre optimisation personnelle et interaction avec les autres joueurs. Une tuile très intéressante pour votre tableau peut parfois être encore plus avantageuse pour un adversaire : il faut donc savoir anticiper.
Win/Loss Condition
Identical to the original Clank!: escape the dungeon with your Artifact and as much treasure as possible before your health points drop to zero. The game ends when a player escapes safely—the others then have a limited number of turns to try to do the same. The final score compares the total value of treasures, artifacts, and points on cards.
Our Tips for Winning
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Master the portals to plan your exit
Ne choisissez pas uniquement une tuile parce qu'elle semble intéressante immédiatement. Avant de la prendre, observez les emplacements disponibles dans votre tableau et réfléchissez à la manière dont elle pourra contribuer à plusieurs conditions de score. Une bonne tuile est souvent celle qui offre plusieurs possibilités à moyen terme.
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Manage haunted tiles as a collective threat
Ghosts don't just hit you — they hit all players simultaneously. Avoid revealing haunted tiles when your group is already low on health. Conversely, a healthy player can deliberately reveal several to weaken their more fragile opponents.
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Maîtrisez les conditions de scorring
Your lockpicks are a rare and non-renewable resource. Prisoners often offer particularly powerful bonuses that can change the course of a game. Opening a simple chest with your last lockpicks when a prisoner is waiting behind a nearby cell is a classic mistake to avoid.
FAQ – All about Clank! Catacombs
Is Clank! Catacombs a standalone game or do you need the original Clank! ?
It is fully standalone: the box contains everything needed to play without any other Clank! games. The new 183-card Dungeon Deck is designed for Catacombs, but you can also mix in cards from your other Clank! boxes for even more variety.
Are the rules very different from the original Clank! game?
No. The community often summarizes Catacombs as "95% of the original Clank! with 5% of well-integrated new features." The action structures—Move, Fight, Buy, Boon—are identical word-for-word to the base game. The new features (modular board, portals, ghosts, lockpicking, sacred places) integrate naturally without overcomplicating the rules.
Does the modular board add too much randomness?
This is the community's main debate. Yes, it introduces more unpredictability than the original game's fixed board. But that's precisely what creates the unique narrative tension of Catacombs—you tell your games differently, because each exploration is a new story. For players who prefer total control, the original Clank! remains more suitable.
Clank! Catacombs: Is it the best entry point into the series?
Many players and testers recommend it as the best version for discovering the series, precisely because its modular board perpetually renews the experience. For long-time fans of the franchise, the originality of the concept compensates for the fact that the bestiary and some cards are considered less inspired than in the base game.