Clank! Catacombs
Clank! Catacombs
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| 2 to 4 players | 45 to 90 min | 12 years and + |
Clank! Catacombs is a standalone deck-building and exploration game for 2 to 4 players, designed by Paul Dennen and published by Origames. It's the third standalone in the Clank! series, and its major innovation is radical: no more fixed board; instead, there's a dungeon made up of 29 modular tiles revealed as you move. The catacombs of the skeletal dragon Umbrok Vessna are built in real-time, making each game unique and unpredictable. Magic portals, prisoners to free, sacred places to leave offerings, and vengeful ghosts haunting the unwary — Catacombs retains 95% of the original Clank! gameplay and adds enough new features to clearly distinguish itself.

How to play Clank! Catacombs?
Game Setup
Commencez par assembler les différents éléments LEGO nécessaires à votre aventure et installez le plateau représentant le Destiny’s Bounty. Chaque joueur choisit ensuite son ninja parmi les héros disponibles : Kai, Nya, Cole ou Zane.
Les éléments LEGO et les cartes Potentiel permettent de personnaliser et d’améliorer progressivement votre personnage. Préparez également les cartes Événement, les cartes Aventure ainsi que les différents pions nécessaires au scénario choisi.
Le jeu propose six aventures différentes, permettant de commencer avec un défi accessible puis de progresser vers des situations de plus en plus exigeantes.
Gameplay outline
À chaque tour, une carte Événement est révélée. Celle-ci introduit de nouveaux dangers et peut faire progresser la menace qui pèse sur le Destiny’s Bounty.
Les joueurs déplacent leurs ninjas dans les différentes zones du navire afin d'affronter les ennemis, sécuriser les lieux importants et accomplir les objectifs de leur aventure. Chaque ninja dispose de pouvoirs spécifiques : la coopération et la complémentarité entre les personnages sont donc essentielles.
Au fil de la partie, les joueurs peuvent développer le potentiel de leur ninja grâce aux cartes Potentiel et à l’équipement LEGO. Ces améliorations permettent de renforcer les personnages et de mieux répondre aux menaces qui apparaissent.
La communication joue un rôle central : il faut constamment discuter des déplacements, répartir les tâches et déterminer quel ninja est le mieux placé pour gérer chaque situation.
Win/Loss Condition
Identical to the original Clank!: escape the dungeon with your Artifact and as much treasure as possible before your health points drop to zero. The game ends when a player escapes safely—the others then have a limited number of turns to try to do the same. The final score compares the total value of treasures, artifacts, and points on cards.
Our Tips for Winning
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Master the portals to plan your exit
Chaque personnage possède ses propres capacités. Évitez de jouer chacun dans votre coin : identifiez les forces de Kai, Nya, Cole et Zane et combinez-les pour résoudre les situations les plus difficiles.
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Manage haunted tiles as a collective threat
Ghosts don't just hit you — they hit all players simultaneously. Avoid revealing haunted tiles when your group is already low on health. Conversely, a healthy player can deliberately reveal several to weaken their more fragile opponents.
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Améliorez votre ninja au bon moment
Your lockpicks are a rare and non-renewable resource. Prisoners often offer particularly powerful bonuses that can change the course of a game. Opening a simple chest with your last lockpicks when a prisoner is waiting behind a nearby cell is a classic mistake to avoid.
FAQ – All about Clank! Catacombs
Is Clank! Catacombs a standalone game or do you need the original Clank! ?
It is fully standalone: the box contains everything needed to play without any other Clank! games. The new 183-card Dungeon Deck is designed for Catacombs, but you can also mix in cards from your other Clank! boxes for even more variety.
Are the rules very different from the original Clank! game?
No. The community often summarizes Catacombs as "95% of the original Clank! with 5% of well-integrated new features." The action structures—Move, Fight, Buy, Boon—are identical word-for-word to the base game. The new features (modular board, portals, ghosts, lockpicking, sacred places) integrate naturally without overcomplicating the rules.
Does the modular board add too much randomness?
This is the community's main debate. Yes, it introduces more unpredictability than the original game's fixed board. But that's precisely what creates the unique narrative tension of Catacombs—you tell your games differently, because each exploration is a new story. For players who prefer total control, the original Clank! remains more suitable.
Clank! Catacombs: Is it the best entry point into the series?
Many players and testers recommend it as the best version for discovering the series, precisely because its modular board perpetually renews the experience. For long-time fans of the franchise, the originality of the concept compensates for the fact that the bestiary and some cards are considered less inspired than in the base game.