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Pagan - Expeditions - Expansion

Pagan - Expeditions - Expansion

Regular price €26,90 EUR
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 2 players 60 min 12 years and +

Pagan – Expeditions is an expansion for the Pagan strategy game, enriching the main experience with new exploration mechanics, unprecedented destinations, and additional strategic opportunities.

Designed for players who want more depth, more choices, and more challenges, this expansion integrates seamlessly with the base game to refresh your games and strategies.

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How to play the Pagan Expeditions expansion?

Game Setup

  1. Place the new Destination cardsand Expedition tilesnext to the basic game components.
  2. Shuffle and prepare the new expansion-specific elements (bonus cards, special tiles, etc.).
  3. Distribute resources as in a standard game of Pagan.

Gameplay outline

  • The core gameplay (Witch vs. Hunter asymmetry, deck-building/hand management, action placement) remains unchanged, butexpeditions introduce alternative objectives and paths: send resources/characters on expeditions to unlock rewards, special cards, or faction bonuses.
  • Some Expedition cards serve as scenarios or one-off objectives: they temporarily modify the flow of the game (rare rewards, new interactions, different scoring conditions).
  • The two new role boards can modify the activation order or provide alternative abilities to the Hunter/Witch depending on the chosen configuration.

Win/Loss Condition

Endgame conditions remain those of the base game: victory is determined by the conditions of the scenario played. Expeditions provide additional scoring opportunitiesand alternative strategic paths that can overturn classic outcomes.

  • Integrate shipping into your core plan


    Expedition rewards are powerful but often consume resources or time — plan them to combine immediate gains with long-term goals.

  • Realign your priorities according to your role

    The Witch will especially benefit from new card combinations and scenarios that favor rewilding; the Hunter gains additional allies and defensive options. Adapt your deck-building/hand management accordingly.

  • Explore new Role boards

    Role boards offer additional asymmetrical capabilities: choose them according to your playstyle (aggressive option vs. control option) and anticipate their impact on turn order and access to key cards.

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FAQ – All About Pagan - Shipping

Do Expeditions change Witch vs. Hunter balancing?

The expansion adds options for both sides (allies, factions, new tools) — it doesn't drastically "rebalance" the game but lays out new paths: the balance will mostly depend on the choice of Role boards and activated scenarios.

Can we choose to activate only certain Expedition cards for a "lighter" game?

Yes, the booklet offers modular integration modes: you can use a portion of the Expedition cards for gradual progression.

Do the new cards bring more direct player interaction?

Yes, several Expedition cards and scenarios increase interactive moments (blocking an opponent's expedition, stealing a reward, changing turn order), which heightens tactical tension.

Is it recommended to play Expeditions right after buying the base game?

If you have already mastered the fundamentals of the base game, the expansion offers a rich renewal. For a first discovery, it is still preferable to play a few games of the base game alone before introducing all the new features.