Loup-Garou de Thiercelieux : Le Guide Ultime de tous les Rôles

Werewolf of Miller's Hollow: The Ultimate Guide to All Roles (2026)

The Werewolf game is a social deduction experience where the goal is to eliminate the opposing team. The village wins if it manages to eliminate a hairy suspect during the daily vote, while the werewolves win if they devour every opposing player. Success relies on the strategic use of powers (such as those of the seer or the witch) and mastering debates to uncover the participants' true identity.

The Roles in Werewolves of Miller's Hollow & Extensions

Werewolves of Miller's Hollow, created by Philippe des Pallières and Hervé Marly, is the cornerstone of hidden-role board games. Each character has a unique ability that activates during the night.

evil roles in werewolf

The Pack: Werewolves and their allies

The werewolf camp wakes up as the village sleeps to choose a victim.

  • Simple Werewolf: The basic predator who blends in during the day.
  • White Werewolf: A solitary and difficult role. Its goal is to be the last survivor; it can devour a werewolf every two nights.
  • Infectious Father of Wolves: This big bad wolf can, once per game, choose not to kill but to infect a target to turn them into a new werewolf.
  • Wild Child: It chooses a role model at the start of the game. If this role model dies, the child becomes a werewolf.
werewolf villager role

The Village Bulwark: Protection and Investigation

The villagers must use their special power to counter the nocturnal kill.

  • Seer: Every night she can discover the identity of a player of her choice. This is the most critical seer role.
  • Witch: She has two potions: a healing potion and a poison potion.
  • Hunter: If he is the victim of the wolves or the vote, he gets one last shot to eliminate a player of his choice.
  • Little Girl: The little girl can spy on the wolves by peeking, a particular risk.
  • Savior: (from the New Moon expansion) He protects a player each night from werewolf attacks.
  • The Raven: Each night, he can designate a player he suspects. This player will automatically receive two votes against them in the next village vote. It is a very strong political pressure role.
  • The Bear Tamer: If a bear growls at daybreak, it means that at least one wolf is hiding among the Tamer's direct neighbors. It's a formidable passive radar to narrow down the circle of suspects.
  • The Village Idiot: If chosen by the players' vote, he does not die but loses his right to vote. His goal is then to serve as bait to force the wolves to reveal themselves by trying to finish him off.
  • The Simple Villager: This is the most discreet but also the most tactical role. With no power, your only weapon is the analysis of debates. You serve as a "shield" for important roles by drawing the wolves' attention to yourself.
good werewolf role

Ambiguous Fates

  • Cupid: His mission ends on the first night: he designates two lovers. If one dies, the other dies of grief. If they are from opposing camps, they must eliminate all other players to win together.
  • The Pyromancer: A role often found in creative variants. He can burn a house each night, making the targeted character vulnerable or removing their special power.

Quick Variants: One Night & Daybreak

For those seeking a shorter experience without direct elimination, modern versions offer a renewed strategy where cards are constantly shifting.

werewolf role

One Night Werewolf: The Circular Chaos

In One Night Werewolf, everything happens in a single round.

  • The Thief: He can look at another player's card and swap it with his own.
  • The Troublemaker: He swaps the cards of two other players without looking at them, creating total confusion about who is truly who.
  • The Mason: They wake up as a duo to know their trusted ally.

Daybreak: High-Flying Powers

The Werewolf Daybreak version introduces even more discreet and complex roles.

  • The Fox: He designates a group of three players; the leader tells him if at least one wolf is hiding there.
  • The Werewolf-Dog: He can choose to remain a simple villager or join the pack from the first night.
  • The Gypsy: She allows for seance sessions to ask questions of the dead. This is a variant that gives a voice to those who have already suffered elimination.

Game Engineering: How to organize the perfect game?

The success of a game depends on the game master (or game leader) and the deck configuration.

Deck Configurations and Player Count

For a quality website covering the topic, the golden rule is balance.

  • Small group (6-8 players): 2 wolves, 1 seer, 1 witch, and simple villagers.
  • Large group (12-18 players): Add Cupid, the hunter, and roles like the bear or the bear tamer to energize suspicions.
  • Expert advice: Don't overload the game with special roles to avoid paralyzing the game flow.

The Role of the Game Master: The Covenant Keeper

The leader does not play for a side, he is the guarantor of the story.

  1. He ensures players close their eyes correctly.
  2. He manages the first night, often the most difficult for setup.
  3. He moderates the day's debates to prevent them from lasting too long.
Werewolves of Miller's Hollow roles

Survival Guide: Advanced Tactics by Role

Moving from a mere spectator to a master strategist requires understanding each character's winning condition. In deduction board games, silence is rarely a good strategy.

Villager's Handbook: Maximizing your power

  • The Seer: Your goal is to eliminate the wolves without dying on the first turn. Don't reveal your identity too early. Practice "soft claiming": steer the vote towards a suspect without saying why, so the wolves don't target you the next night.
  • The Witch: The use of the death potion is a double-edged sword. Save it for the last moment to eliminate a player whose guilt you are certain of.
  • The Hunter: Be discreet but firm. If the wolves have a suspicion about your role as a hunter, they will hesitate to choose you as a victim for fear of your retaliatory shot.

Wolf's Handbook: Infiltration

For the wolf camp, survival depends on your ability to become a simple villager in the eyes of others.

  • The Fake Claim: If accused, impersonate a role whose first card has already been revealed or a role difficult to verify (like the angel or the thief).
  • The Wolf Pact: Don't systematically defend your comrades too much. Sometimes, voting against another wolf can buy credibility for the entire game.

The Science of Lying: Psychology and Profiling

Inspired by the mafia game, Werewolf is a study of human nature. For a quality experience covering psychology, one must observe micro-expressions.

Neurobiology of Bluffing

When a player lies, their brain is in cognitive overload.

  • Stress signals: A wolf who feels infected by lying will tend to touch their face or monitor their visual navigation (looking towards the door or their feet).
  • Aggressive defense: An innocent who is unjustly eliminated as a suspect will often have a genuine angry reaction, whereas a wolf will be colder and more analytical in their defense.

Sociology of the Table: The Archetypes

Each group has its leaders. Learn to identify who leads the debate. If a leader is too discreet compared to their usual habits, there's a strong chance they are hiding a wolf card. Don't hesitate to share your theories on your player circle's social networks to refine your post-game analyses.

FAQ: All About Werewolf Mechanics and Roles

What are the roles in the game Werewolf?

In the base game, we find the emblematic figures of the village of Thiercelieux: the Werewolves, the Simple Villagers, the Seer, the Witch, the Hunter, Cupid, the Little Girl, and the Thief.

This complete guideto the game roleshas expanded with extensions such as New Moonor Characters, adding identities like the Savior, the Elder, or the Raven. Each werewolfand villager has a precise function to influence the fate of the hamlet.

How to play the roles in Werewolf?

Pour bien jouer son rôle, il faut d'abord respecter les consignes du meneur de jeu qui orchestre la nuit. En début de partie, chaque joueur prend connaissance de sa carte en secret.

La stratégie varie selon votre camp : un villageois doit observer et déduire, tandis qu'un loup doit mentir avec assurance. La clé est de ne jamais révéler son identité trop tôt pour ne pas devenir une cible prioritaire lors des débats.

What are the characters' powers?

Each characterhas a special power:

  • Seer:She can look at a player's card each turn.
  • Witch:She has a healing potionto save a victim and a poison potion to eliminate a suspect.
  • Hunter:If he dies, he can instantly retaliate by eliminating another player.
  • Savior:He protects one person each night from wolf attacks.

How do you eliminate a player in the game?

The rules of the gameare based on alternating between night phases (secret actions) and day phases (debates and votes). The number of players(ideally between 8 and 18) determines the number of wolves to include (generally 1 wolf for every 3 or 4 villagers).

In the first round, the leader deals the cards and calls out the roles one by one. The base gameends when one camp has completely exterminated the other.

What are the rules of Werewolf?

The rules of the gameare based on alternating between night phases (secret actions) and day phases (debates and votes). The number of players(ideally between 8 and 18) determines the number of wolves to include (generally 1 wolf for every 3 or 4 villagers).

In the first round, the leader deals the cards and calls out the roles one by one. The base gameends when one camp has completely exterminated the other.

What roles are the most fun?

The fun rolesand creative rolesare often those that introduce a third win condition or risky gameplay:

  • White Werewolf:They must be the last survivor, eliminating even their wolf allies.
  • Little Girl:She brings a unique thrill because the little girl can spyon the wolves during the night, at the risk of being discovered.
  • Wild Child:Their fate changes during the game; they start as a villager but can become a wolf if their "model" is eliminated, radically changing their loyalty.